VDU
VDU is a BASIC statement to send characters to the screen, printer, serial port or other output device. It is usually used to generate VDU sequences that control the display.
Availability | Present in all original versions of BBC BASIC. | |
Syntax | BASIC I-III | VDU <numeric>{, |; <numeric>}[; ]
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BASIC IV-V | VDU <numeric>{, |; || <numeric>}
[; || ]
| |
Token (hex) | BASIC I-V | EF (statement)
|
Description | BASIC I-V | Sends the <numeric> arguments as little-endian character pairs (if followed by ; )
or single characters (otherwise) to OSWRCH, thereby printing them.In BASIC IV or later, a <numeric> followed by a vertical bar |
prints the character followed by nine NULs.
|
Associated keywords | CHR$
|
Description
VDU
is a versatile statement to control features of the BBC
Micro's display that do not have their own BASIC keywords -- and a few that
do. It can also be used to send binary data to the printer, serial port,
*SPOOL
file or any other device attached to the output
stream.
A VDU
statement is equivalent to PRINT
ing a
string of CHR$
functions. The only exception is that
PRINT
increases COUNT
and may insert NEWLINE if
WIDTH is active, whereas VDU
does not.
All the facilities of VDU
are available to machine code
programs as it is just a veneer for the MOS routine, OSWRCH.
VDU
interprets each of the <numeric> values following the
keyword as an ASCII value. Any value between 0 and 255 inclusive is
accepted, and maps to a unique character. If the <numeric> is followed by a
semicolon ;
then the value is a little-endian word from 0
to 65535 inclusive. It is broken down into two ASCII values; first the word
value MOD
256, then its value DIV
256.
This word syntax is useful for graphics coordinates or for
crunching BASIC programs.
In BASIC IV onwards, if the <numeric> is followed by a vertical bar
|
then the <numeric> is treated as a single ASCII
value, followed by nine ASCII values of zero. This ensures that the current
VDU sequence is completed as the longest sequence length is nine characters.
It is a useful shorthand to fill in the trailing zeroes of
VDU 23
commands.
In each case, the ASCII value or values are sent to OSWRCH one at a time. From there they are delivered to the output device or devices. Beware as certain characters are blocked from going to the printer. See VDUCHR and OSBYTE &06.
VDU commands
The commands in the list below are provided by the MOS, not by BASIC. They are only of interest to VDUCHR, the screen driver routine that is part of OSWRCH. The attached printer or serial device may have its own meanings for these commands, although VDUCHR may still be listening and can affect the flow of characters to the printer.
VDUCHR parses the incoming characters looking for these commands. When it finds one it opens a VDU sequence or VDU queue to collect the required number of extra bytes (if any), then executes the command it forms. While a VDU queue is open, all incoming characters go into the queue and do not have their usual effect on the screen.
The table is based on the B+ User Guide:
Hex | Decimal | CTRL | ASCII name | Extra bytes | Parameters | Meaning |
---|---|---|---|---|---|---|
&00 | 0 | @ | NUL | 0 | Does nothing | |
&01 | 1 | A | SOH | 1 | character | Send character to printer only |
&02 | 2 | B | STX | 0 | Start print job | |
&03 | 3 | C | ETX | 0 | End print job | |
&04 | 4 | D | EOT | 0 | Write text at text cursor | |
&05 | 5 | E | ENQ | 0 | Write text at graphics cursor | |
&06 | 6 | F | ACK | 0 | Enable VDU drivers | |
&07 | 7 | G | BEL | 0 | Make a short beep | |
&08 | 8 | H | BS | 0 | Backspace cursor one character | |
&09 | 9 | I | HT | 0 | Advance cursor one character | |
&0A | 10 | J | LF | 0 | Move cursor down one line | |
&0B | 11 | K | VT | 0 | Move cursor up one line | |
&0C | 12 | L | FF | 0 | Clear text area (CLS )
| |
&0D | 13 | M | CR | 0 | Move cursor to start of current line | |
&0E | 14 | N | SO | 0 | Page mode on | |
&0F | 15 | O | SI | 0 | Page mode off | |
&10 | 16 | P | DLE | 0 | Clear graphics area (CLG )
| |
&11 | 17 | Q | DC1 | 1 | colour | Select text colour (COLOUR n )
|
&12 | 18 | R | DC2 | 2 | action, colour | Select graphics colour (GCOL a,n )
|
&13 | 19 | S | DC3 | 5 | l,p,r,g,b | Define logical colour (COLOUR l,p and COLOUR l,r,g,b )
|
&14 | 20 | T | DC4 | 0 | Restore default logical colours | |
&15 | 21 | U | NAK | 0 | Disable VDU drivers | |
&16 | 22 | V | SYN | 1 | mode | Select screen mode (MODE )
|
&17 | 23 | W | ETB | 9 | n,a,b,c, d,e,f,g,h | Define display character and other actions
(used by ON and OFF )
|
&18 | 24 | X | CAN | 8 | l,l,b,b,r,r,t,t | Define graphics window |
&19 | 25 | Y | EM | 5 | action,x,x,y,y | PLOT K,x,y
(used by MOVE , DRAW and other commands)
|
&1A | 26 | Z | SUB | 0 | Restore default windows | |
&1B | 27 | [ | ESC | 0 | Does nothing | |
&1C | 28 | \ | FS | 4 | l,b,r,t | Define text window |
&1D | 29 | ] | GS | 4 | x,x,y,y | Define graphics origin (ORIGIN )
|
&1E | 30 | ^ | RS | 0 | Home text cursor to top left | |
&1F | 31 | _ | US | 2 | x,y | Move text cursor to x,y (PRINT TAB(x,y); )
|
&7F | 127 | n/a | DEL | 0 | Backspace and delete |
VDU function
Some BASICs implement VDU(n) as a function to read the VDU variables. What VDU(n) calls is dependant on the platform the BASIC is running on. On 8bit/16bit systems VDU(n) typically calls OSBYTE &A0 and so the parameter is the OSBYTE &A0 number 0-127. On RISC OS it calls SWI OS_ReadVDUVariable 128-255.