Difference between revisions of "Reading current colours"
(Added code to include 16-colour MODEs.) |
(Added example.) |
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Note that on the Master the graphics colour is stored elsewhere. | Note that on the Master the graphics colour is stored elsewhere. | ||
+ | |||
+ | ==Examples== | ||
+ | 10 REM > RdColours | ||
+ | 20 REM Demo reading current colours | ||
+ | 30 : | ||
+ | 40 PRINT"Foregnd: COLOUR ";FNvdu_colour(0) | ||
+ | 50 PRINT"Backgnd: COLOUR ";128+FNvdu_colour(1) | ||
+ | 60 PRINT"Foregnd: GCOL ";FNvdu_colour(4);",";FNvdu_colour(2) | ||
+ | 70 PRINT"Backgnd: GCOL ";FNvdu_colour(5);",";128+FNvdu_colour(3) | ||
+ | 80 END | ||
+ | 90 : | ||
+ | 100 : | ||
+ | 110 REM Graphics colours stored differently on Master | ||
+ | 120 DEFFNvdu_colour(A%) | ||
+ | 130 LOCAL col%,loop% | ||
+ | 140 col%=FNosbyte(160,&57+A%,0):IF A%>3:=col% | ||
+ | 150 FOR loop%=1 TO 3-INTSQR((FNosbyte(160,96,0)+1)/4) | ||
+ | 160 col%=4*INTSQR((col%DIV16)+1)+SQR((col%AND15)+1)-5 | ||
+ | 170 NEXT loop% | ||
+ | 180 =col% | ||
+ | 190 : | ||
+ | 200 DEFFNosbyte(A%,X%,Y%)=((USR&FFF4)AND&FF00)DIV256 | ||
==See also== | ==See also== |
Latest revision as of 20:13, 22 June 2021
OSBYTE 160 reads the VDU variables, and OSBYTE 160,87 to OSBYTE 160,90 read the current text and graphics colours:
OSBYTE 160,87: | read foreground text colour |
OSBYTE 160,88: | read background text colour |
OSBYTE 160,89: | read foreground graphics colour |
OSBYTE 160,90: | read background graphics colour |
Unfortunately, they don't return the actual logical colour supplied as the parameter to COLOUR or GCOL. They return the bitmap that that colour stores in the screen memory:
2 colours: | &00, &FF |
4 colours: | &00, &0F, &F0, &FF |
16 colours: | &00, &03, &0C, &0F, &30, &33, &3C, &3F, &C0, &C3, &CC, &CF, &F0, &F3, &FC, &FF |
The values returned in 2-colour and 4-colour MODEs can be converted to logical colour numbers quite easily:
colour% =FNosbyte(160,whatever,0) maxColour%=FNosbyte(160,96,0) colour%=(colour% DIV 8) AND maxColour%
or:
LDX #whatever:LDA #160:JSR osbyte :\ read colour mask TXA:PHA :\ save colour mask LDX #96:LDA #160:JSR osbyte :\ read maximum colour STX temp :\ save it for later PLA:LSR A:LSR A:LSR A :\ divide colour mask by 8 AND temp :\ AND with max. colour
Converting 16-colour colour masks is more complicated. The following code will convert colour masks in all MODEs:
col%=FNosbyte(160,whatever,0) FOR loop%=1 TO 3-INTSQR((FNosbyte(160,96,0)+1)/4) col%=4*INTSQR((col%DIV16)+1)+SQR((col%AND15)+1)-5 NEXT loop%
or:
LDA #0:STA col :\ Clear result LDX #87:LDA #160:JSR osbyte :\ Get foreground text colour STX mask :\ Save colour bitmap LDX #96:LDA #160:JSR osbyte :\ Get maximum colour STX max :\ Save maximum colour INX:TXA:ORA #8 :\ Use bitmap from max as counter .lp ROL mask:ROL mask:ROL col :\ Rotate every second bit into result ROR A:BCC lp :\ Loop until set bit rotated out LDA col:AND max :\ Get result, AND with max colour
Note that on the Master the graphics colour is stored elsewhere.
Examples
10 REM > RdColours 20 REM Demo reading current colours 30 : 40 PRINT"Foregnd: COLOUR ";FNvdu_colour(0) 50 PRINT"Backgnd: COLOUR ";128+FNvdu_colour(1) 60 PRINT"Foregnd: GCOL ";FNvdu_colour(4);",";FNvdu_colour(2) 70 PRINT"Backgnd: GCOL ";FNvdu_colour(5);",";128+FNvdu_colour(3) 80 END 90 : 100 : 110 REM Graphics colours stored differently on Master 120 DEFFNvdu_colour(A%) 130 LOCAL col%,loop% 140 col%=FNosbyte(160,&57+A%,0):IF A%>3:=col% 150 FOR loop%=1 TO 3-INTSQR((FNosbyte(160,96,0)+1)/4) 160 col%=4*INTSQR((col%DIV16)+1)+SQR((col%AND15)+1)-5 170 NEXT loop% 180 =col% 190 : 200 DEFFNosbyte(A%,X%,Y%)=((USR&FFF4)AND&FF00)DIV256
See also
Jgharston (talk) 17:03, 31 October 2015 (UTC) Jgharston (talk) 12:31, 28 February 2016 (UTC)