MODE 9

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MODE 9 - 40x32x16

Demonstration of 'MODE 9' (BBC)

MODE 9 is a medium-resolution screen MODE, selectable with the *MODE command or the NewModes sideways ROM module, that replicates the functionality of the native RISC OS MODE 9.[1]

The MODE 9 code adapts the MODE 2 screen to provide a 16-colour version of MODE 1, 40 × 32 characters in 16 colours. It does this by redefining the character set to provide thin characters.







'MODE 9'
Type Bitmapped
Resolution Text 40 × 32 characters
Graphics 160 × 256
Character size 4 × 8 pixels
Pixel aspect 2:1 (wide)
Bits per pixel 2
Default palette Logical colour Actual colour
0 0 (black)
1 1 (red)
2 2 (green)
3 3 (yellow)
4 4 (blue)
5 5 (magenta)
6 6 (cyan)
7 7 (white)
8 8 (flashing black/white)
9 9 (flashing red/cyan)
10 10 (flashing green/magenta)
11 11 (flashing yellow/blue)
12 12 (flashing blue/yellow)
13 13 (flashing magenta/green)
14 14 (flashing cyan/red)
15 15 (flashing white/black)
Memory allocated 20480 bytes
on screen 20480 bytes
Address range Model B etc. &3000..&7FFF
Configuration Video ULA control register &D4
Video ULA palette register file &07 &17 &26 &36 &47 &57 &66 &76
&84 &94 &A0 &B0 &C4 &D4 &E0 &F0
CRTC register file &3F &28 &31 &24 &26 &00
&20 &22 &01 &07 &67 &08

MODE 9 can be created manually with the following code running in the I/O processor.

   BASIC:
   MODE 2     :REM Base MODE
   ?&30A=39   :REM Characters per line
   ?&34F=8    :REM Bytes per character
   *FX154,212
   
   6502:
   LDA #22:JSR OSWRCH
   LDA #02:JSR OSWRCH           \ Base MODE
   LDA #&27:STA &30A            \ Characters per line
   LDA #&08:STA &34F            \ Byte per character
   LDA #154:LDX #212:JSR OSBYTE \ Cursor width

The character set needs to be redefined to be four pixels wide, such as with the one used with NewModes.

MODE 9 - 10x25x16

Demonstration of 'MODE 9' (BBC)

MODE 9 is also the unofficial title of an ultra-low resolution screen MODE, developed by Ian Robertson and published in The Micro User magazine (November 1985, p.123). It works on the BBC Micro but not the Electron, or the Archimedes where MODE 9 is the official 16-colour version of MODE 1).

The MODE 9 code adapts the MODE 6 screen to provide a 10 × 25 text display in 16 colours. The MOS does not allow complete support of this MODE and some bugs can be seen: for instance, text windows do not work correctly.




'MODE 9'
Type Bitmapped, text only ('ASCII')
Resolution Text 10 × 25 characters
Graphics n/a
Character size 8 × 10 pixels, top 8 lines user definable
Pixel aspect 4:1 (wide)
Bits per pixel 4
Default palette Logical colour Actual colour
0 0 (black)
1 1 (red)
2 2 (green)
3 3 (yellow)
4 4 (blue)
5 5 (magenta)
6 6 (cyan)
7 7 (white)
8 8 (flashing black/white)
9 9 (flashing red/cyan)
10 10 (flashing green/magenta)
11 11 (flashing yellow/blue)
12 12 (flashing blue/yellow)
13 13 (flashing magenta/green)
14 14 (flashing cyan/red)
15 15 (flashing white/black)
Memory allocated 8192 bytes
on screen 8000 bytes
Address range Model B etc. &6000..&7FFF
Configuration Video ULA control register &80
Video ULA palette register file &07 &16 &25 &34
&43 &52 &61 &70
&8F &9E &AD &BC
&CB &DA &E9 &F8
CRTC register file &3F &28 &31 &24
&1E &02 &19 &1B
&01 &09 &67 &09
(from table in MOS 1.20 at &C492..&C49D)

MODE 9 can be created manually with the following code running in the I/O processor.

   BASIC:
   MODE 6     :REM Base MODE
   ?&30A=9    :REM Characters per line
   ?&34F=32   :REM Bytes per character
   ?&360=15   :REM Number of colours
   ?&361=1    :REM Pixels per byte
   ?&362=&AA  :REM Pixel left mask
   ?&363=&55  :REM Pixel right mask
   VDU 20     :REM Reset palette
   *FX154,128
   
   6502:
   LDA #22:JSR OSWRCH
   LDA #06:JSR OSWRCH           \ Base MODE
   LDA #&09:STA &30A            \ Characters per line
   LDA #&20:STA &34F            \ Byte per character
   LDA #&0F:STA &360            \ Number of colours
   LDA #&01:STA &361            \ Pixels per byte
   LDA #&AA:STA &362            \ Pixel left mask
   LDA #&55:STA &363            \ Pixel right mask
   LDA #20:JSR OSWRCH           \ Reset palette
   LDA #154:LDX #128:JSR OSBYTE \ Cursor width

See Also

References

Screen display MODEs

MODE 0 | MODE 1 | MODE 2 | MODE 3 | MODE 4 | MODE 5 | MODE 6 | MODE 7
MODE 8 | MODE 9 | MODE 10 | MODE 11 | MODE 12 | MODE 13 | MODE 14
MODE &60 | MODE &61 | MODE &63 | MODE &64 | MODE &66
MODE &68 | MODE &69 | MODE &6B | MODE &6C | MODE &6E
MODE | VDU 22

Jgharston (talk) 17:22, 12 October 2016 (UTC) beardo 12:52, 20 September 2006 (BST)