Physical colour numbers
7 6 5 4 3 2 1 0 +---+---+---+---+---+---+---+---+ |F/B| B | E | F | I | B | G | R | +---+---+---+---+---+---+---+---+ | | | | | | | | | | | | | | | +---Red | | | | | | +-------Green | | | | | +-----------Blue | | +---+---+---------------Extension | +---------------------------Border +-------------------------------0=Foreground, 1=Background 0 0 x x x b g r - &00+n - foreground colour 0 1 x x x b g r - &40+n - extension 1 0 x x x b g r - &80+n - background colour 1 1 x x x b g r - &C0+n - border colour BBC implements: l x x x f b g r - foreground colour +-------- flash Spectrum implements: l b x f i b g r - foreground colour | | +-------- bright | +---------- flash +-------------- border Commodore implements l b x f i b g r - foreground colour | | +-------- bright | +---------- flash +-------------- border DOS/Windows implements l x x x i b g r - foreground colour +-------- bright ANSI Terminal implements l x x f i b g r - foreground colour | +-------- bright +---------- flash Details ------- Spectrum implements: l b x f i b g r - foreground colour | | +-------- bright | +---------- flash +-------------- border %00xxxbgr - &00+num - foreground colour %01xxxbgr - &40+num - reserved %10xxxbgr - &80+num - background colour %11xxxbgr - &C0+num - border colour Bit 0 - Red Bit 1 - Green Bit 2 - Blue Bit 3 - Bright Bit 4 - Flash Bit 5 - Change colour only, don't change Flash and Bright Bit 6 - Change Flash and Bright only, don't change colours Bit 7 - 0=Set foreground or flash/bright, 1=Set background or border This results in the colour being set as follows: &00+n (0-63) - text foreground colour &40+n (64-127) - flash and bright without changing colours &80+n (128-191) - text background colour &C0+n (192-255) - border colour Fore Back ground ground Border Colour 0 &00 128 &80 192 &C0 Black 1 &01 129 &81 193 &C1 Red 2 &02 130 &82 194 &C2 Green 3 &03 131 &83 195 &C3 Yellow 4 &04 132 &84 196 &C4 Blue 5 &05 133 &85 197 &C5 Magenta 6 &06 134 &86 198 &C6 Cyan 7 &07 135 &87 199 &C7 White Spectrum Colour Numbers with BBC BASIC support ---------------------------------------------- b0: Red b1: Green b2: Blue b3: Intense b4: Flash b5: 0=change F/I 1=don't change F/I b6: 0=change RGB 1=don't change RGB b7: 0=foreground or F/I 1=background or border 0 &00 %000FIBGR - foreground colour 32 &20 %001xxBGR - foreground colour, don't change current F and I 64 &40 %010FIxxx - set F and I without changing current colours 96 &60 %011xxxxx - don't change anything! 128 &80 %100FIBGR - background colour 160 &A0 %101xxBGR - background colour, don't change current F and I 192 &C0 %110xxBGR - border colour (no F or I anyway) 224 &E0 %111xxBGR - border colour, don't change current F and I %000IFBGR - foreground colour ----------------------------- 0 black ink 1 red ink 2 green ink 3 yellow ink 4 blue ink 5 magenta ink 6 cyan ink 7 white ink 8 black ink, bright 9 red ink, bright 10 green ink, bright 11 yellow ink, bright 12 blue ink, bright 13 magenta ink, bright 14 cyan ink, bright 15 white ink, bright 16 black ink, flash 17 red ink, flash 18 green ink, flash 19 yellow ink, flash 20 blue ink, flash 21 magenta ink, flash 22 cyan ink, flash 23 white ink, flash 24 black ink, bright, flash 25 red ink, bright, flash 26 green ink, bright, flash 27 yellow ink, bright, flash 28 blue ink, bright, flash 29 magenta ink, bright, flash 30 cyan ink, bright, flash 31 white ink, bright, flash %001xxBGR - foreground colour, don't change current F and I ----------------------------------------------------------- 32 black ink, bright unchanged, flash unchanged 33 red ink, bright unchanged, flash unchanged 34 green ink, bright unchanged, flash unchanged 35 yellow ink, bright unchanged, flash unchanged 36 blue ink, bright unchanged, flash unchanged 37 magenta ink, bright unchanged, flash unchanged 38 cyan ink, bright unchanged, flash unchanged 39 white ink, bright unchanged, flash unchanged %010FIxxx - set I and F without changing current colours -------------------------------------------------------- 64 flash off, bright off 72 flash off, bright on 80 flash on, bright off 88 flash on, bright on %011xxxxx - reserved - don't change current F/I or RGB ----------------------------------------------------- %100IFBGR - background colour ----------------------------- 128 black paper 129 red paper 130 green paper 131 yellow paper 132 blue paper 133 magenta paper 134 cyan paper 135 white paper 136 black paper, bright 137 red paper, bright 138 green paper, bright 139 yellow paper, bright 140 blue paper, bright 141 magenta paper, bright 142 cyan paper, bright 143 white paper, bright 144 black paper, flash 145 red paper, flash 146 green paper, flash 147 yellow paper, flash 148 blue paper, flash 149 magenta paper, flash 150 cyan paper, flash 151 white paper, flash 152 black paper, bright, flash 153 red paper, bright, flash 154 green paper, bright, flash 155 yellow paper, bright, flash 156 blue paper, bright, flash 157 magenta paper, bright, flash 158 cyan paper, bright, flash 159 white paper, bright, flash %101xxBGR - foreground colour, don't change current F and I ----------------------------------------------------------- 160 black paper, bright unchanged, flash unchanged 161 red paper, bright unchanged, flash unchanged 162 green paper, bright unchanged, flash unchanged 163 yellow paper, bright unchanged, flash unchanged 164 blue paper, bright unchanged, flash unchanged 165 magenta paper, bright unchanged, flash unchanged 166 cyan paper, bright unchanged, flash unchanged 167 white paper, bright unchanged, flash unchanged %110FIxxx - border colour (but border doesn't have flash or bright) ------------------------------------------------------------------- 192 black border 193 red border 194 green border 195 yellow border 196 blue border 197 magenta border 198 cyan border 199 white border %111xxBGR - reserved - border colour, don't change current F and I ------------------------------------------------------------------ Commodore implements l b x f i b g r - foreground colour | | +-------- bright | +---------- flash +-------------- border %00xxxbgr - &00+num - foreground colour %01xxxbgr - &40+num - reserved %10xxxbgr - &80+num - background colour %11xxxbgr - &C0+num - border colour The Commodore 64 has 16 physical colours, so this gives the following colours: Fore Back ground ground Border Colour 0 &00 128 &80 192 &C0 Black 1 &01 129 &81 193 &C1 Red 2 &02 130 &82 194 &C2 Green 3 &03 131 &83 195 &C3 Yellow 4 &04 132 &84 196 &C4 Blue 5 &05 133 &85 197 &C5 Magenta 6 &06 134 &86 198 &C6 Cyan 7 &07 135 &87 199 &C7 White 8 &08 135 &88 200 &C8 Orange 9 &09 136 &89 201 &C9 Light Red 10 &0A 137 &8A 202 &CA Light Green 11 &0B 138 &8B 203 &CB Light Grey 12 &0C 139 &8C 204 &CC Light Blue 13 &0D 140 &8D 205 &CD Grey 14 &0E 141 &8E 206 &CE Dark Grey 15 &0F 142 &8F 207 &CF Brown DOS: COLOUR 0 COLOUR 128 Black COLOUR 1 COLOUR 129 Red COLOUR 2 COLOUR 130 Green COLOUR 3 COLOUR 131 Yellow COLOUR 4 COLOUR 132 Blue COLOUR 5 COLOUR 133 Magenta COLOUR 6 COLOUR 134 Cyan COLOUR 7 COLOUR 135 White COLOUR 8 COLOUR 136 Intensified Black COLOUR 9 COLOUR 137 Intensified Red COLOUR 10 COLOUR 138 Intensified Green COLOUR 11 COLOUR 139 Intensified Yellow COLOUR 12 COLOUR 140 Intensified Blue COLOUR 13 COLOUR 141 Intensified Magenta COLOUR 14 COLOUR 142 Intensified Cyan COLOUR 15 COLOUR 143 Intensified White The border is specified by using -1 as the logical colour number. The following example sets the border colour to green. VDU 19,-1,2,0,0,0 The alternative mode provides an 'analogue' palette by allowing you to set the Red, Green and Blue intensities to any value between 0 and 63. The format of the VGA 'analogue' colour palette command is shown below. VDU 19,logical,-1,red,green,blue If bit 7 of the logical colour number is set (values 128 to 143), then the enhanced palette is used and the physical colour is taken to be the IBM colour value. For example, the following command will set logical colour 1 to green. VDU 19,129,2,0,0,0 The text enhanced palette is the same as the graphics enhanced palette. 6-bit RGB colours In the 6-bit RGB mode you set the physical colour by specifying the values of the individual red, green and blue components as numbers in the range 0 (minimum) to 63 (maximum). Hence the value 0,0,0 corresponds to black and the value 63,63,63 corresponds to peak (intensified) white. To select a logical colour to one of these physical colours you must use the VDU 19 command: VDU 19,logical,-1,red,green,blue This mode is provided for compatibility with BBC BASIC (86). 8-bit RGB colours In the 8-bit RGB mode you set the physical colour by specifying the values of the individual red, green and blue components as numbers in the range 0 (minimum) to 255 (maximum). Hence the value 0,0,0 corresponds to black and the value 255,255,255 corresponds to peak (intensified) white. To select a logical colour to one of these physical colours you use either the VDU 19 command or the COLOUR statement: VDU 19,logical,16,Red,Green,Blue COLOUR logical,Red,Green,Blue 0 1 x x x b g r - 1 0 x x x b g r - background colour 1 1 x x x b g r - border colour