CALL

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CALL is a BASIC statement to call (execute) a machine code routine in memory or a BBC MOS API entry. The routine can be given access to certain named BASIC variables, and may change their values. On most non-6502 platforms, BBC BASIC intercepts calls to the standard BBC MOS API entries and translates them to an equivalent action.

CALL
Availability Present in all versions of BBC BASIC.
Syntax CALL <numeric>{,<num-var>|<string-var>}
Token (hex) D6 (statement)
Description

Sets up a structure in memory representing the given argument variables (if any), sets certain CPU registers to the values of the resident integer variables, and jumps into a machine code routine at the address given in the <numeric>. The routine is permitted to read and write to the BASIC variables described in the table, and should exit with the normal subroutine return instruction. After the routine exits, BASIC continues executing the current program or command line.

Associated keywords ?, !, $, USR

Description

CALL allows a BASIC program to use a piece of machine code as part of its operation. Machine code is a program in the form of binary data that can be run directly by the central processing unit (CPU).

CALL is one of the ways to access functions of the MOS (its Application Programming Interface, or API.) Advanced programmers can also use CALL to improve the performance of a BASIC program by rewriting the most time-consuming parts in machine code, as it runs much, much faster than the equivalent BASIC code.

Because CALL is involved with the low level architecture of the computer, its precise function depends on which CPU is running BASIC:

6502 BASIC

BASIC sets up a data structure in its workspace, starting from location &600. Apart from the <numeric> call address, this structure contains details of all the variables listed after the CALL keyword, if any. The routine may not change this structure, but can alter the variables it references:

Location Meaning
&600 Number of variables
&601..2 First variable Address
&603 Type
&604..5 Second variable Address
&606 Type
... ...

The Type byte may be one of the following:

Type Object at the given Address
&00 An unsigned, 8-bit byte.
&04 A signed, little-endian, 32-bit integer.
&05 A 40-bit float in 6502 BASIC format.
&80 A CR-terminated ASCII string.
&81 A string descriptor block, consisting of:

1 × 16-bit address of the start of the string;
1 × byte giving the memory allocation (its maximum length);
1 × byte giving the actual length of the string.
The routine may change the string and its length, but not its start address or memory allocation.

Finally BASIC sets the state of the CPU as follows, and jumps into the user's routine:

Register Value
A Set to the low 8 bits of A%.
X Set to the low 8 bits of X%.
Y Set to the low 8 bits of Y%.
D Reset to 0, meaning decimal mode is off.
I Left in its current state.
C Set to the lowest bit of C%.
S Points to the top of the 6502 stack (in use by BASIC.) On top of the stack is

a return address (suitable for RTS) to continue with the current BASIC statement or program.

PC Set to the low 16 bits of the first, <numeric> argument to CALL.
N,V,B,Z Undefined.

Z80 BASIC

BASIC sets up a data structure in the string buffer pointed to by IX. Apart from the <numeric> call address, this structure contains details of all the variables listed after the CALL keyword, if any. The routine may not change this structure, but can alter the variables it references:

Location Meaning
IX+0 Number of variables
IX+1 Type
IX+2..3 First variable Address
IX+4 Type
IX+5..6 Second variable Address
... ...

The Type byte may be one of the following:

Type Object at the given Address
&00 An unsigned, 8-bit byte, eg ?X.
&04 A signed, little-endian, 32-bit integer, eg !X or X%.
&05 A 40-bit float, eg V.
&80 A CR-terminated ASCII string, eg $X.
&81 A string variable, eg A$. The address points to a String Descriptor Block, consisting of:

1 × 16-bit address of the start of the string;
1 × byte giving the current length of the string;
1 × byte giving the memory allocation (its maximum length).
The routine may change the string and its length, but not its start address or memory allocation.

Finally BASIC sets the state of the CPU as follows, and jumps into the user's routine:

Register Value
A Set to the low 8 bits of A%.
F Set to the low 8 bits of F%.
B Set to the low 8 bits of B%.
C Set to the low 8 bits of C%.
D Set to the low 8 bits of D%.
E Set to the low 8 bits of E%.
H Set to the low 8 bits of H%.
L Set to the low 8 bits of L%.
IX Set to address of parameter block.
IY Set to address of machine code routine (=PC).
SP Points to a return address on the Z80 stack (suitable for RET) to continue with the current BASIC statement or program.

If the call address is in the range &FF00 to &FFFF, and there is no parameter block passed, the CPU registers are set as follows:

Register Value
A Set to the low 8 bits of A%.
E Set to the low 8 bits of E%.
H Set to the low 8 bits of Y%.
L Set to the low 8 bits of X%.
IY Set to address of machine code routine (=PC).
SP Points to a return address on the Z80 stack (suitable for RET)

to continue with the current BASIC statement or program.

In Z80 BASIC the string buffer is in different locations in different versions. Consequently, the only way for code such as Tokeniser can find the string buffer is to call some machine code and return the value in IX with:

   PUSH IX
   POP HL
   EXX
   RET


32000 BASIC

BASIC sets up a data structure in the string buffer pointed to by R1 and R2 holding the number of parameters. Apart from the <numeric> call address, this structure contains details of all the variables listed after the CALL keyword, if any. The routine may not change this structure, but can alter the variables it references:

(note: some of this information is incorrect)

Location Meaning
R1+0..3 First variable Address
R1+4 Type
R1+5..8 Second variable Address
R1+9 Type
... ...

The Type byte may be one of the following:

Type Object at the given Address
&00 An unsigned, 8-bit byte, eg ?X.
&01 A signed, little-endian, 32-bit integer, eg !X or X%.
&02 A 40-bit float, eg V.
&03 A string variable, eg A$. The address points to a String Descriptor Block.
&04 A CR-terminated ASCII string, eg $X.

If there are no parameters to the CALL, BASIC sets the state of the CPU as follows:

Register Value
R1 Set to the low 8 bits of A%.
R2 Set to the low 8 bits of F%.
R3 Set to the low 8 bits of B%.
R4 Set to the low 8 bits of C%.
R5 Set to the low 8 bits of D%.
R6 Set to the low 8 bits of E%.
R7 The program counter. Set to the first, <numeric> argument to CALL.
SP Points to a return address on the user stack (suitable for RET) to continue with the current BASIC statement or program.

If the call address is in the range &FF00 to &FFFF, and there is no parameter block passed, the CPU registers are set as follows:

Register Value
R1 Set to the low 8 bits of A%.
R2 Set to all 32 bits of X%.
R3 Set to the low 8 bits of Y%.
SP Points to a return address on the user stack (suitable for RET)

to continue with the current BASIC statement or program.

ARM BASIC

BASIC sets up a data structure in the stack, passing to the routine its location in R9, and the number of records in R10. Apart from the <numeric> call address, this structure contains details of all the variables listed after the CALL keyword, if any. The routine may not change this structure, but can alter the variables it references:

Location Meaning
R9 + 0..3 Last variable Address
R9 + 4..7 Type
R9 + 8..11 Second-to-last variable Address
R9 + 12..15 Type
... ...

The Type value may be one of the following:

Type Object at the given Address (unaligned)
&00 An unsigned, 8-bit byte.
&04 A signed, little-endian, 32-bit integer.
&05 A 40-bit float in 6502 BASIC format.
&08 A 64-bit float in BASIC V format.
&80 A CR-terminated ASCII string.
&81 A string descriptor block, consisting of:

1 × 32-bit address of the start of the string;
1 × byte giving the actual length of the string.
The routine may change and/or shorten the string, but not increase its length.

Finally BASIC sets the state of the CPU as follows, and jumps into the user's routine:

Register Value
R0..R7 Set to the resident integer variables. R0 is set to A%, R1 to B%, and so on until R7 is set to H%.
R8 Set to ARGP, a pointer to the BASIC workspace.
R9 Points to a structure representing the variables following the <numeric> (if any).
R10 Set to the number of variables following the <numeric>.
R11 Points to 256 bytes of workspace, used by BASIC to receive text input and compute strings.
R12 Points to within a few bytes of the CALL or USR token that called this routine.
R13 The stack pointer. Points to the top of the BASIC stack (FD type.)
R14 The link register. Contains a return address (suitable for copying to R15) to continue with the current BASIC statement or program.
At the return address is a B instruction to jump into BASIC proper, followed by a list of offsets to internal BASIC variables (to be added to ARGP in R8), and B instructions to jump to BASIC routines. In this way the variables and routines are made officially available to the user's machine code routine.
R15 The program counter. Set to the first, <numeric> argument to CALL.


BBC MOS API Access

To ensure cross-platform compatibility, most non-6502 implementations of BBC BASIC translate CALLs to an equivalent call to the underlying MOS. The only address that are supported by this are those listed below. The values in A%, X% and Y%, or the data or control block pointed to by X%, are passed in an appropriate manner to the underlying system.

Address MOS call Action
&FFF7 OSCLI Execute *command.
&FFF4 OSBYTE Various byte-wide functions.
&FFF1 OSWORD Various control block functions.
&FFEE OSWRCH Write character to output stream.
&FFE7 OSNEWL Write NewLine to output stream.
&FFE3 OSASCI Write character or NewLine to output stream.
&FFE0 OSRDCH Wait for character from input stream.
&FFDD OSFILE Perform actions on whole files or directories.
&FFDA OSARGS Read and write information on open files or filing systems.
&FFD7 OSBGET Read a byte from an a channel.
&FFD4 OSBPUT Write a byte to a channel.
&FFD1 OSGBPB Read and write blocks of data.
&FFCE OSFIND Open or close a file.

Register usage

CPU Registers on entry Result returned by USR
6502 A=A%, X=X%, Y=Y%, Cy=b0 of C% b0-7=A, b8-15=X
b16-23=Y, b24-31=P
Z80 A=A%, B=B%, C=C%, D=D%, E=E%, H=H%, L=L% b0-b15=HL'
b16-b31=HL
Z80
BBC API call
A=A%, L=X%, H=H%, E=E% b0-b7=A, b8-b23=HL, b24-31=F
32016 R1=A%, R2=B%, R3=C%, R4=D%, R5=E%, R6=F%, R7=G% b0-b31=R1
32016
BBC API call
R1=A%, R2=X%,
R3..R7=contents of control block at X%
b0-b7=R1, b8-b23=R2
PDP-11 R0=A%, R1=B%, R2=C%, R3=D%, R4=E%, R5=F% b0-b15=R0, b16-b31=R1
PDP-11
BBC API call
R0=A%, R1=X%, R2=Y% b0-b7=R0, b8-b23=R1
ARM R0=A%, R1=B%, R2=C%, R3=D%,
R4=E%, R5=F%, R6=G%, R7=H%
b0-b31=R0
ARM
BBC API call
R0=A%, R1=X%, R2=Y%, or
R1..R5=contents of control block at X%
b0-b7=R0, b8-b31=R1

When passing the address of a data structure or control block, code similar to the following should be used.

   DIM ctrl% 31      :REM Control block, may be anywhere in 32-bit memory space
   X% = ctrl%        :REM X% holds full 32-bit address
   Y% = X% DIV 256   :REM Y% holds 32-bit address, shifted right 8 bits

On 8-bit platforms the high 24 bits of X% and Y% are ignored, and the control block is found with X%+256*Y%. On larger memory platforms, the control block is found at X%, ignoring Y% completely. Some platforms will check if X%<256 and use X%+256*Y%, though this should not be relied on.

An additional advantage is that the control block is easily accessed with X%, for example, X%!2=load%, etc.

When calling &FFCE with A%=0 to close a file, 6502 BASIC requires the channel to be passed in Y% but in ARM BASIC the channel must be passed in X%. Whan calling from BASIC, the CLOSE# statement should be used.

References

  • BBC BASIC RISC OS 3 Programmer's Reference Manual: BBC BASIC (PDF)
  • Usenet post Roger Wilson's Usenet post of changes in BASIC V 1.04

-- beardo 22:50, 25 June 2007 (BST)