Difference between revisions of "OSBYTE &80"
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Revision as of 01:13, 8 March 2015
OSBYTE &80 (128) - Read I/O device or buffer status
On entry, If XY<0, read buffer status If XY>=0, read I/O device On exit XY=returned value
XY on entry | XY on exit |
0 | b0-b7=buttons, b8-b15=last ADC channel converted |
1 | Analogue Channel 1 |
2 | Analogue Channel 2 |
3 | Analogue Channel 3 |
4 | Analogue Channel 4 |
5 | Mouse X boundary |
6 | Mouse Y boundary |
7 | Mouse X position |
8 | Mouse Y position |
9 | |
&FFFF (-1) | Keyboard buffer |
&FFFE (-2) | Serial input buffer |
&FFFD (-3) | Serial output buffer |
&FFFC (-4) | Printer output buffer |
&FFFB (-5) | Sound output buffer 0 |
&FFFA (-6) | Sound output buffer 1 |
&FFF9 (-7) | Sound output buffer 2 |
&FFF8 (-8) | Sound output buffer 3 |
&FFF7 (-9) | Speech output buffer |
&FFF6 (-10) | Mouse input buffer |
&FFF5 (-11) | MIDI input buffer {check} |
&FFF4 (-12) | MIDI output buffer {check} |
Calling from BBC BASIC
=ADVAL()
calls OSBYTE &80
Implementations
If an unknown device or buffer is examined, then the call is passed to sideways ROMs as an Unknown OSBYTE service call. {check: some exceptions}
Mouse
Most mouse drivers do not implement calls 5, 6 and 9. The VFS Videodisk Filing System ROM used with the Domesday System implements 5, 6 and 9. The mouse buttons are more usually read with INKEY-10, INKEY-11 and INKEY-12. 8-bit systems rarely implement a mouse buffer. 32-bit systems usually use a sound system that does not use the sound output buffers.
Jgharston 18:59, 11 September 2007 (BST)