Difference between revisions of "Paging in video memory"
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Revision as of 19:13, 8 March 2015
The BBC Master, the Aries-B20, the Aries B-32 and the Watford 32 RAM card have shadow screen memory. The following code (taken from HADFS[1] and HostFS[2]) will page in or out the video memory transparently using the appropriate OSBYTE call to do so.
\ Screen selection routines \ ========================= \ On entry, Y=0 - select main memory \ Y=1 - select video memory \ .vramSelect TYA:PHA:AND #1:PHA:TAX :\ A=0 main RAM, A=1 video RAM LDA #108:JSR OSBYTE :\ Attempt to select Master video RAM PLA:INX:BNE vramOk :\ X<>255, successful EOR #1:TAX :\ A=1 main RAM, A=0 video RAM LDA #111:JSR OSBYTE :\ Attempt to select Aries/Watford RAM .vramOk PLA:TAY:RTS
Using this code, filing system or other code can selectively access main or video memory according to the standard &FFFFxxxx, &FFFExxxx and &FFFDxxxx address ranges.
\ Decide what local memory to transfer data to/from \ ------------------------------------------------- \ On entry, DADR+0...DADR+3=data transfer address \ A=&Fx - read (load) data \ A=&Ex - write (save) data \ LDX &27A:BPL WaitTransIO :\ No Tube LDX DADR+3 :\ Check transfer address INX:BNE WaitTransTube :\ Tube present, ADDR<&FFxxxxxx .WaitTransIO AND #&F0:TAY :\ Y=transfer flag with b7=1 for IO transfer LDX DADR+2:INX:BEQ WaitIOGo :\ &FFFFxxxx - current IO memory LDA &D0 :\ Get VDU status, bit 4=shadow screen INX:BEQ WaitIOScreen :\ &FFFExxxx - use current display memory according to b4 INX:BNE WaitIOGo :\ Not &FFFDxxxx - use current IO memory LDA #16 :\ &FFFDxxxx - shadow screen memory, force b4=1 .WaitIOScreen AND #16:BEQ WaitIOGo :\ Non-shadow screen displayed, jump with Y=&E0/&F0 INY:JSR vramSelect :\ Set b0 for screen, page in video RAM .WaitIOGo TYA:PHA :\ Save IO and screen selection flags \ At this point, the byte on the stack holds \ &E0 - load is to current memory \ &E1 - load is to screen memory \ &F0 - save is from current memory \ &F1 - save is from screen memory \ ie b7=1 - IO memory, b0=main/video memory \ \ \ Do IO memory transfer here \ \ .WaitExitDone PLA:BPL WaitExitRelease :\ Pop transfer flag, b0=0 - Tube release ROR A:BCS WaitExitScreen :\ b0=1, Screen release RTS .WaitExitRelease JMP TubeRelChk :\ Release Tube, return .WaitExitScreen LDY #0:JMP vramSelect :\ Page in main memory, return \ .WaitTransTube CLC:ADC #&10:ROL A :\ Cy=1/0 for load/save LDA #0:ADC #0:PHA :\ A=1/0 for load/save JSR TubeAction :\ Claim Tube and start transfer \ At this point, the byte on the stack holds \ &1 - load is to Tube \ &0 - save is from Tube \ ie b7=0 - Tube memory \ \ \ Do Tube transfer here \ \ JMP WaitExitDone :\ Jump to release Tube
References
Jgharston 22:25, 25 December 2011 (UTC)