Difference between revisions of "OSBYTE &71"

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[[Category:OSBYTE]]
 
[[Category:OSBYTE]]
OSBYTE &71 (113) - Select Main/Shadow for Display hardware
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{{PageTitle|OSBYTE &71 (113) - Select Main/Shadow for Display}}
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    On entry:
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        X=0 Use whatever memory the current screen MODE uses
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        X=1 Use main memory
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        X=2 Use shadow memory
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    On exit:
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        X=preserved
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    RISC OS:
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    The value of X can be greater than 2 as well, and instructs the video
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    hardware to use the bank at screenbase+(X*modesize)
  
    Y=0 X=as per OSByte &70
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This call specifies which bank of memory the Master video display hardware
    The value of X defines which bank the hardware will output
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accesses. Using this and [[OSBYTE &70]] a program can use the VDU to write
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to one bank of memory while the other is being displayed.
  
==See Also==
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The setting is stored in the [[OSBYTE &FB]] variable.
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==See also==
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* [[OSBYTE &49]] - Check for Integra-B shadow memory
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* [[OSBYTE &6C]] - Select Master/Integra-B shadow memory
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* [[OSBYTE &6F]] - Select Aries/Watford shadow memory
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* [[OSBYTE &70]] - Select memory for Master VDU access
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* [[OSBYTE &71]] - Select memory for Master video display
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* [[OSBYTE &72]] - Select future use of shadow memory
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* [[OSBYTE &73]] - Select shadow bank
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* [[OSBYTE &74]] - Check for Solidisk shadow memory
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* [[Paging in video memory]]
 
* http://mdfs.net/Docs/Comp/BBC/Osbyte00
 
* http://mdfs.net/Docs/Comp/BBC/Osbyte00
  
[[User:Jgharston|Jgharston]] 21:46, 26 May 2009 (UTC)
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----
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[[User:Jgharston|Jgharston]] ([[User talk:Jgharston|talk]]) 01:12, 4 April 2015 (UTC)

Latest revision as of 19:28, 22 January 2021

OSBYTE &71 (113) - Select Main/Shadow for Display
   On entry:
       X=0 Use whatever memory the current screen MODE uses
       X=1 Use main memory
       X=2 Use shadow memory
   On exit:
       X=preserved
   RISC OS:
   The value of X can be greater than 2 as well, and instructs the video
   hardware to use the bank at screenbase+(X*modesize)

This call specifies which bank of memory the Master video display hardware accesses. Using this and OSBYTE &70 a program can use the VDU to write to one bank of memory while the other is being displayed.

The setting is stored in the OSBYTE &FB variable.

See also


Jgharston (talk) 01:12, 4 April 2015 (UTC)